![]() Curious to see where it can lead, I can think of some ideas/tricks but it might still be a bit rough now in order to create something that could look good from a strictly graphical pov, but sure from a technical one it's a nice achievement. ![]() Already looks pretty cool so far, congrats and thank you for doing it. Would be nice to have sprite (events) filtering when scaled (gets really pixelated when too close), and having those in a distance getting “lost in the fog” (Silent Hill style) because right now they stand out (above the “horizon gradient effect”) and just disappear suddenly when too far away, if it’s possible to draw those sprites under the “horizon effect” it might do the trick. ![]()
0 Comments
Leave a Reply. |