The survival theme continues with the laws of physics applying to buildings which will fall down if not properly constructed and to tools and weapons which wear out or degrade over time, thus needing constant replenishment. Nevazgane means ‘killer of monsters’ in Apache, and it is into the Nevazgane Desert that the player spawns, naked, alone and (presumably) afraid. The basic premise of the game is that it is set in the future, in an unnamed year, following a nuclear devastation that has, it is hinted, turned much of the population to vicious zombies, leaving only a few survivors trying to eke out a living in the Nevazgane Desert, in the American south west. In the game, the player must survive not only enemies and combat, but simply living: finding food, water, shelter and so on are all vital to the character’s continued existence. 7 Days to Die for PC began life as an early access funded horror survival game that succeeded in hitting its target and made its way onto the market as a complete and polished product.
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